In the previous couple of months, Overwatch 2 followers have grown more and more nervous concerning the state of the hero shooter’s story missions. These missions have been a pillar of the sequel’s preliminary pitch at Blizzcon 2019, the shiny new factor that merited making a brand new sport as a substitute of patching the unique one, like most live-service tasks. However since Overwatch 2’s October 2022 launch, just one set of missions has been launched (in August 2023). At the moment, there is no such thing as a launch window for extra. For Blizzard, the January Xbox layoffs primarily affected builders engaged on these missions. What’s extra, current adjustments to Overwatch 2’s menus recommend story missions are, on the very least, being deprioritized.
For the reason that 2019 announcement, Overwatch 2 has reworked into one thing virtually unrecognizable from these authentic guarantees. What was pitched as a sequel that will exist alongside the primary hero shooter turned a free-to-play title that fully changed the primary sport, leaving the authentic 6v6 ruleset unplayable. Blizzard gutted the promised PvE modes and outright canceled Hero Mode, which might have added replayable ranges and customizable ability timber. Now, there are simply three, 30-minute missions obtainable (and people are relegated to the smallest part of Overwatch 2’s sport mode display.) Now, among the builders worry their years of labor gained’t see the sunshine of day.
Kotaku chatted with a number of ex-Blizzard staff (all of whom spoke on situation of anonymity for worry of retribution) concerning the previous, current, and way forward for Overwatch 2’s marketing campaign missions.
The difficulties of creating Overwatch 2’s story mode
Based on a former developer, Blizzard’s plan was to launch Overwatch 2’s marketing campaign in “a number of content material drops over a number of years,” however the undertaking had been tied up in pipeline points courting again greater than 5 years. The workforce was instructed the intent was to drop three missions round “each 18 months.” They add that whereas your entire marketing campaign is probably not able to ship but, each mission is reportedly in some extent of completion at Blizzard. Based on that very same supply, these ranges vary from absolutely playable to nonetheless in-concept.
Work on the marketing campaign missions was apparently held up in pursuit of a nebulous factor referred to as “Blizzard High quality,” a time period used to explain an ordinary the corporate aspires to. Based on one supply, this turned a crutch that was continuously used to keep away from making calls that will transfer the event of story missions ahead.
“[Blizzard Quality] is a justification to basically piss about eternally and ever redoing the identical work again and again,” the supply stated. “Some govt goes, ‘Hm, however is it Blizzard high quality?’ It’s at all times management or sport administrators, deciding they should spend the additional time. So truthfully, if they might have simply made any type of selections, the sport would have shipped years in the past.”
One other supply stated this reliance on “Blizzard High quality” might have contributed to frequent iterations on the unique idea, however that wasn’t the one problem the workforce confronted whereas making an attempt to work on Overwatch 2’s story missions.
“Overwatch’s PvP gameplay simply turned out to be very tough to adapt for PvE. Principally due to how differentiated and PvP-oriented the hero kits are,” the supply instructed Kotaku through textual content message.
Sources described inner sentiment across the story missions as “by no means outright destructive” however “more and more pessimistic.” One supply stated that as issues grew about how they have been shaping up, management (together with director Aaron Keller and govt director Jared Neuss) would attempt to rally the workforce and in some instances, keep away from questions completely.
“You had designers, programmers, artists, QA, all disciplines, on the workforce continuously making options and concepts to enhance, or making an attempt to do one of the best we might. Nevertheless it was all both shot down by a number of gatekeepers or simply ‘there was no level, there was no time,’” they instructed Kotaku. “Virtually each single workforce town-hall there have been questions on ‘what will we do if it doesn’t succeed? I don’t really feel assured that it’s going to carry out effectively. What are we going to do about gamers being dissatisfied?’ It was met with both ‘don’t fear about it. It’ll be effective. We’ve got a lot confidence in it. Belief us.’”
Sources say that whereas Overwatch 2 was pitched to followers as a recent begin with new concepts and new content material, the sport’s aggressive suite was at all times the precedence, and the story missions suffered due to it. This traces up with what Blizzard has brazenly acknowledged, like Keller’s Could 2023 announcement that the workforce was gutting its deliberate PvE modes to prioritize the dwell sport. However the choice to cancel Hero Mode was reportedly made as late within the growth course of as December 2022, two months after the sport’s early entry launch, and 6 months earlier than the corporate made the official announcement.
“PvP was understood to be the core of the sport’s success,” a supply stated. “Everyone nonetheless cared rather a lot about PvE, although, and that features workforce management.”
Based on one supply, the argument was made internally that the Overwatch 2 workforce would want to double in dimension to offer each PvP and PvE the assets Blizzard believed they wanted, however there was dissent on that entrance.
“They used to say on a regular basis that we’d basically want two 400-people groups, one for PvP and one for PvE to have the personnel wanted,” a supply stated. “I don’t assume that’s true. there have been already too many cooks.”
Do the Xbox layoffs spell extra hassle for Overwatch 2’s marketing campaign?
So, has growth on the story missions halted? One supply stated Activision Blizzard wished the primary batch of story missions to do “severe numbers” to justify finishing the marketing campaign. One other stated these missions “didn’t do effectively in any respect,” each financially or when it comes to participant sentiment.
The January Xbox layoffs affected a number of members of the Overwatch 2 workforce, together with a number of builders who labored in narrative, PvE, and occasions. This doesn’t affirm a cancellation, nevertheless it certain doesn’t spark any hope that these missions will see the sunshine of day.
“In the event that they’re gonna make extra of that stuff, they simply laid off all of the individuals who have been engaged on it,” a supply stated. “Perhaps there’s another manner they might do it, however the general public laid off from the Overwatch workforce have been engaged on that pillar.”

The overarching sentiment from the individuals Kotaku spoke to was that, despite growth points, everybody on the Overwatch 2 workforce wished the story missions and PvE to face alongside the aggressive sport. Nevertheless, it doesn’t sound just like the higher-ups above them felt the identical manner.
“It actually doesn’t appear to be, even from a enterprise perspective, that Activision or Microsoft have any religion within the PvE.”
Kotaku reached out to Blizzard for remark however didn’t hear again in time for publication.
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